Struct std::collections::hash_map::RandomState 1.7.0[−][src]
pub struct RandomState { /* fields omitted */ }
RandomState
is the default state for HashMap
types.
A particular instance RandomState
will create the same instances of
Hasher
, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
Examples
use std::collections::HashMap; use std::collections::hash_map::RandomState; let s = RandomState::new(); let mut map = HashMap::with_hasher(s); map.insert(1, 2);Run
Methods
impl RandomState
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impl RandomState
pub fn new() -> RandomState
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pub fn new() -> RandomState
Trait Implementations
impl Clone for RandomState
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impl Clone for RandomState
fn clone(&self) -> RandomState
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fn clone(&self) -> RandomState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl BuildHasher for RandomState
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impl BuildHasher for RandomState
type Hasher = DefaultHasher
Type of the hasher that will be created.
fn build_hasher(&self) -> DefaultHasher
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fn build_hasher(&self) -> DefaultHasher
Creates a new hasher. Read more
impl Default for RandomState
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impl Default for RandomState
fn default() -> RandomState
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fn default() -> RandomState
Constructs a new RandomState
.
impl Debug for RandomState
1.16.0[src]
impl Debug for RandomState
1.16.0
[src]Auto Trait Implementations
impl Send for RandomState
impl Send for RandomState
impl Sync for RandomState
impl Sync for RandomState