Trait std::ops::BitAndAssign 1.8.0[−][src]
#[lang = "bitand_assign"]pub trait BitAndAssign<Rhs = Self> { fn bitand_assign(&mut self, rhs: Rhs); }
The bitwise AND assignment operator &=
.
Examples
An implementation of BitAndAssign
that lifts the &=
operator to a
wrapper around bool
.
use std::ops::BitAndAssign; #[derive(Debug, PartialEq)] struct Scalar(bool); impl BitAndAssign for Scalar { // rhs is the "right-hand side" of the expression `a &= b` fn bitand_assign(&mut self, rhs: Self) { *self = Scalar(self.0 & rhs.0) } } let mut scalar = Scalar(true); scalar &= Scalar(true); assert_eq!(scalar, Scalar(true)); let mut scalar = Scalar(true); scalar &= Scalar(false); assert_eq!(scalar, Scalar(false)); let mut scalar = Scalar(false); scalar &= Scalar(true); assert_eq!(scalar, Scalar(false)); let mut scalar = Scalar(false); scalar &= Scalar(false); assert_eq!(scalar, Scalar(false));Run
Here, the BitAndAssign
trait is implemented for a wrapper around
Vec<bool>
.
use std::ops::BitAndAssign; #[derive(Debug, PartialEq)] struct BooleanVector(Vec<bool>); impl BitAndAssign for BooleanVector { // `rhs` is the "right-hand side" of the expression `a &= b`. fn bitand_assign(&mut self, rhs: Self) { assert_eq!(self.0.len(), rhs.0.len()); *self = BooleanVector(self.0 .iter() .zip(rhs.0.iter()) .map(|(x, y)| *x && *y) .collect()); } } let mut bv = BooleanVector(vec![true, true, false, false]); bv &= BooleanVector(vec![true, false, true, false]); let expected = BooleanVector(vec![true, false, false, false]); assert_eq!(bv, expected);Run
Required Methods
fn bitand_assign(&mut self, rhs: Rhs)
Performs the &=
operation.
Implementors
impl BitAndAssign<i32> for i32x4
impl<'a> BitAndAssign<&'a Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<u8x64> for u8x64
impl BitAndAssign<i8x32> for i8x32
impl BitAndAssign<bool> for m16x4
impl BitAndAssign<u16x32> for u16x32
impl BitAndAssign<i32> for i32x8
impl BitAndAssign<i64x2> for i64x2
impl<'a> BitAndAssign<&'a Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<bool> for m16x8
impl BitAndAssign<i32x8> for i32x8
impl BitAndAssign<i64> for i64x8
impl BitAndAssign<u8> for u8x4
impl BitAndAssign<i16> for i16x2
impl BitAndAssign<u16> for u16
impl BitAndAssign<i16x16> for i16x16
impl BitAndAssign<bool> for m8x8
impl BitAndAssign<u16x16> for u16x16
impl<'a> BitAndAssign<&'a Wrapping<i32>> for Wrapping<i32>
impl BitAndAssign<m1x64> for m1x64
impl BitAndAssign<i16> for i16x8
impl<'a> BitAndAssign<&'a Wrapping<i16>> for Wrapping<i16>
impl<'a> BitAndAssign<&'a bool> for bool
impl BitAndAssign<usize> for usize
impl BitAndAssign<Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<bool> for m64x2
impl BitAndAssign<i64x4> for i64x4
impl BitAndAssign<m1x8> for m1x8
impl BitAndAssign<i128> for i128
impl BitAndAssign<u8> for u8x16
impl BitAndAssign<m16x16> for m16x16
impl BitAndAssign<u8x8> for u8x8
impl<'a> BitAndAssign<&'a i64> for i64
impl BitAndAssign<bool> for m8x16
impl BitAndAssign<u64x2> for u64x2
impl<'a> BitAndAssign<&'a usize> for usize
impl<'a> BitAndAssign<&'a u32> for u32
impl BitAndAssign<m8x4> for m8x4
impl<'a> BitAndAssign<&'a u8> for u8
impl<'a> BitAndAssign<&'a Wrapping<i8>> for Wrapping<i8>
impl<'a> BitAndAssign<&'a i8> for i8
impl BitAndAssign<i16> for i16
impl BitAndAssign<bool> for bool
impl BitAndAssign<Wrapping<usize>> for Wrapping<usize>
impl<'a> BitAndAssign<&'a i32> for i32
impl BitAndAssign<i32> for i32
impl<'a> BitAndAssign<&'a Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<i32x4> for i32x4
impl BitAndAssign<u64x8> for u64x8
impl BitAndAssign<bool> for m1x64
impl BitAndAssign<m16x4> for m16x4
impl BitAndAssign<u8x4> for u8x4
impl BitAndAssign<i64> for i64x2
impl BitAndAssign<i8> for i8x8
impl<'a> BitAndAssign<&'a Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<i64> for i64
impl BitAndAssign<u8> for u8x64
impl BitAndAssign<u32x8> for u32x8
impl BitAndAssign<u32> for u32x4
impl BitAndAssign<u32> for u32x2
impl BitAndAssign<bool> for m1x32
impl BitAndAssign<u16x2> for u16x2
impl BitAndAssign<i16x8> for i16x8
impl BitAndAssign<i64> for i64x4
impl BitAndAssign<i32> for i32x16
impl BitAndAssign<i32x16> for i32x16
impl BitAndAssign<u16> for u16x32
impl BitAndAssign<u64> for u64
impl BitAndAssign<Wrapping<u128>> for Wrapping<u128>
impl BitAndAssign<u8> for u8
impl BitAndAssign<i16> for i16x16
impl BitAndAssign<m1x32> for m1x32
impl BitAndAssign<i8x64> for i8x64
impl BitAndAssign<m16x8> for m16x8
impl BitAndAssign<u16x4> for u16x4
impl BitAndAssign<i32> for i32x2
impl BitAndAssign<Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<bool> for m32x8
impl BitAndAssign<i16> for i16x4
impl BitAndAssign<m16x2> for m16x2
impl<'a> BitAndAssign<&'a Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<bool> for m8x4
impl BitAndAssign<i16x2> for i16x2
impl BitAndAssign<Wrapping<i64>> for Wrapping<i64>
impl BitAndAssign<bool> for m32x2
impl BitAndAssign<u8x16> for u8x16
impl BitAndAssign<u64> for u64x4
impl BitAndAssign<isize> for isize
impl BitAndAssign<m64x4> for m64x4
impl BitAndAssign<u8> for u8x2
impl BitAndAssign<i32x2> for i32x2
impl BitAndAssign<u8x2> for u8x2
impl<'a> BitAndAssign<&'a isize> for isize
impl BitAndAssign<m32x2> for m32x2
impl BitAndAssign<bool> for m8x2
impl BitAndAssign<m32x4> for m32x4
impl BitAndAssign<i16> for i16x32
impl BitAndAssign<m1x16> for m1x16
impl BitAndAssign<i16x4> for i16x4
impl BitAndAssign<bool> for m64x4
impl BitAndAssign<i16x32> for i16x32
impl BitAndAssign<u16x8> for u16x8
impl BitAndAssign<i8> for i8x32
impl BitAndAssign<u32x16> for u32x16
impl BitAndAssign<i8> for i8x2
impl BitAndAssign<Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<u16> for u16x16
impl BitAndAssign<Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<bool> for m16x16
impl BitAndAssign<bool> for m16x2
impl<'a> BitAndAssign<&'a u16> for u16
impl<'a> BitAndAssign<&'a i16> for i16
impl BitAndAssign<i8> for i8x16
impl BitAndAssign<m64x2> for m64x2
impl BitAndAssign<m8x32> for m8x32
impl BitAndAssign<i8x2> for i8x2
impl BitAndAssign<i8x4> for i8x4
impl BitAndAssign<u128> for u128
impl BitAndAssign<Wrapping<i32>> for Wrapping<i32>
impl<'a> BitAndAssign<&'a Wrapping<i64>> for Wrapping<i64>
impl BitAndAssign<u16> for u16x4
impl BitAndAssign<u16> for u16x2
impl BitAndAssign<u64> for u64x2
impl<'a> BitAndAssign<&'a Wrapping<i128>> for Wrapping<i128>
impl<'a> BitAndAssign<&'a Wrapping<u32>> for Wrapping<u32>
impl BitAndAssign<u8x32> for u8x32
impl BitAndAssign<bool> for m1x16
impl BitAndAssign<Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<u32x4> for u32x4
impl BitAndAssign<Wrapping<u32>> for Wrapping<u32>
impl<'a> BitAndAssign<&'a i128> for i128
impl BitAndAssign<i8> for i8
impl BitAndAssign<u8> for u8x32
impl BitAndAssign<Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<u32> for u32x8
impl BitAndAssign<u32> for u32
impl BitAndAssign<u64> for u64x8
impl<'a> BitAndAssign<&'a u64> for u64
impl BitAndAssign<bool> for m1x8
impl BitAndAssign<m8x8> for m8x8
impl<'a> BitAndAssign<&'a u128> for u128
impl BitAndAssign<u16> for u16x8
impl BitAndAssign<u32x2> for u32x2
impl BitAndAssign<u32> for u32x16
impl BitAndAssign<Wrapping<i8>> for Wrapping<i8>
impl BitAndAssign<bool> for m8x32
impl BitAndAssign<i8x16> for i8x16
impl BitAndAssign<i8> for i8x4
impl BitAndAssign<u8> for u8x8
impl BitAndAssign<m8x2> for m8x2
impl BitAndAssign<u64x4> for u64x4
impl BitAndAssign<m32x8> for m32x8
impl BitAndAssign<i8x8> for i8x8
impl BitAndAssign<i64x8> for i64x8
impl BitAndAssign<i8> for i8x64
impl BitAndAssign<bool> for m32x4
impl BitAndAssign<m8x16> for m8x16
impl<'a> BitAndAssign<&'a Wrapping<u128>> for Wrapping<u128>